They offer their LT version (without the complete set of tools, which, as Autodesk notes, “fits an indie game maker’s budget”) but that still puts out 240 USD annually.
The full version of Maya is nearly 1,500 USD per year. Perhaps Maya’s most glaring flaw, however, is it’s user-friendliness-or rather, its opaque interface that makes for a steep learning curve to understand its true potential.
The tools available are nearly endless, allowing you to model and move virtually anything you want in 3D space. You can model, animate, and render all in the same application. This is the software to know if you want to break into the industry. As an animation staple, fluency in Maya opens up a variety of job opportunities and allows you to communicate freely with the majority of other professionals.